《深入解析:Web网站火车订票管理系统》 在信息技术飞速发展的今天,Web应用程序已经渗透到我们生活的方方面面,其中火车订票管理系统就是一种常见的在线服务平台。这个系统利用Web技术为用户提供方便快捷的火车票预订服务,实现了从查询车次、选择座位到支付购票的全过程自动化。下面我们将详细探讨该系统的组成部分、技术栈以及实现原理。 从技术栈来看,本系统主要基于"jsp"(JavaServer Pages)进行开发,这是一种动态网页技术,允许开发者在HTML代码中嵌入Java代码,以实现服务器端的数据处理和交互逻辑。结合"web development",我们可以理解该系统采用了Web开发框架,如Spring MVC或Struts,用于组织和管理应用程序的结构,提高开发效率和代码复用性。 在"web design"方面,系统的界面设计应当注重用户体验,简洁明了的界面布局、清晰的导航和友好的交互设计都是必不可少的。通常,开发者会使用HTML、CSS和JavaScript来构建前端页面,通过AJAX技术实现异步数据交互,提供流畅的用户操作体验。Bootstrap等前端框架可以快速构建响应式布局,确保系统在不同设备上都能良好运行。 "java"作为后端编程语言,是整个系统的核心。它负责处理来自前端的请求,与数据库交互,执行业务逻辑,并返回相应的数据。Java的强类型和面向对象特性使其能够处理复杂的业务规则,同时JDBC(Java Database Connectivity)接口则用于连接和操作数据库,如MySQL或Oracle,存储和检索火车票信息。 在功能实现上,火车订票管理系统通常包括以下几个关键模块: 1. **用户管理**:注册、登录、个人信息管理等功能,确保用户安全访问系统。 2. **车次查询**:根据出发地、目的地、日期等条件,查询可用的火车车次信息,包括时间、票价、余票等。 3. **订票流程**:选择车次、座位类型,填写乘客信息,完成支付并生成订单。 4. **订单管理**:查看、修改、取消订单,以及退票、改签等功能。 5. **支付接口**:集成第三方支付平台,如支付宝、微信支付,实现在线支付。 6. **后台管理**:管理员进行车次维护、票务管理、用户管理等,确保系统正常运行。 在安全性方面,系统需要对用户的敏感信息如密码进行加密存储,防止数据泄露。同时,通过验证码、SSL加密等手段防止恶意攻击和数据篡改。 Web网站火车订票管理系统是基于Web技术构建的综合性服务平台,融合了前后端开发、数据库操作、用户体验设计以及网络安全等多个领域的知识。通过合理的技术选型和精心的设计,它能为大众提供高效、便捷的火车票预订服务。随着技术的进步,未来的系统将更加智能化,例如引入大数据分析预测热门线路,利用人工智能优化订票体验,为旅客带来更加个性化的服务。
2025-05-28 00:49:32 38.49MB web web development web
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Cross-Platform Development in C++ 英文无水印pdf pdf所有页面使用FoxitReader和PDF-XChangeViewer测试都可以打开 本资源转载自网络,如有侵权,请联系上传者或csdn删除 本资源转载自网络,如有侵权,请联系上传者或csdn删除
2025-03-26 23:31:23 3.08MB Development
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.NET MAUI Cross-Platform Application Development 2nd Edition
2024-11-25 21:03:33 13.61MB
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SAP Fiori Elements Development UX 403 SAP Fiori Elements Development UX 403 是一门关于 SAP Fiori 元素开发的高级课程,旨在帮助开发人员学习如何构建高质量的用户体验(UX)。本课程的主要目标是让开发人员掌握 SAP Fiori 元素开发的技能,并了解如何设计和实现高效的用户界面。 在本课程中,参与者将学习如何使用 SAP Fiori 元素开发工具来构建高质量的用户体验。课程内容涵盖了 SAP Fiori 元素开发的基本概念、发展历史、设计原则、开发技术、测试方法等方面。此外,本课程还将讨论 SAP Fiori 元素开发的优势、挑战和限制,以及如何将其应用于实际项目中。 本课程的主要章节包括: 1. SAP Fiori 元素开发基础知识 * SAP Fiori 元素开发的定义和发展历史 * SAP Fiori 元素开发的优势和挑战 * SAP Fiori 元素开发的基本概念和设计原则 2. SAP Fiori 元素开发技术 * 使用 SAP Fiori 元素开发工具来构建用户界面 * SAP Fiori 元素开发的技术架构和组件 * 如何使用 SAP Fiori 元素开发来实现高效的用户体验 3. SAP Fiori 元素开发的设计和测试 * SAP Fiori 元素开发的设计原则和模式 * 如何使用 SAP Fiori 元素开发来设计高质量的用户界面 * SAP Fiori 元素开发的测试方法和工具 4. SAP Fiori 元素开发的应用和实践 * 如何将 SAP Fiori 元素开发应用于实际项目中 * SAP Fiori 元素开发的成功案例和经验分享 * SAP Fiori 元素开发的未来趋势和发展方向 通过本课程,参与者将掌握 SAP Fiori 元素开发的技能,并能够独立地设计和实现高效的用户体验。同时,本课程还将为参与者提供一个宝贵的机会,了解 SAP Fiori 元素开发的最新趋势和发展方向。 SAP Fiori Elements Development UX 403 是一门非常实用的课程,旨在帮助开发人员快速掌握 SAP Fiori 元素开发的技能,并应用于实际项目中。
2024-10-10 09:06:56 58.4MB
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Wpf Control Development Unleashed. Wpf深化阅读的好书。
2024-07-23 23:05:56 5.7MB WPF
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本书是介绍游戏引擎开发的经典教材,是学习游戏编程必不可少的好书
2024-07-06 17:13:41 6.7MB
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:globe_showing_Americas: 世界日游戏2019 :party_popper: :page_facing_up: 介绍 :busts_in_silhouette: 我们是国际社会的一部分 :globe_with_meridians: ! 该网络项目介绍了五个主要的世界日,并提供了有关该日的各种媒体信息。 之所以将其制作为游戏,是因为仅通过提供信息就很难吸引所有年龄段的注意力。 完成:2019年11月 制作时间:2个月 使用组件:HTML,Css,JavaScript 目的:为了引起人们对世界日的兴趣并将其用于教育目的,创建了一个以此主题为主题的简单迷宫游戏。 通过视觉材料和图片,孩子们也很容易享受。 :joystick: 游戏规则 :computer_mouse: 请准备鼠标。 使用鼠标指针避开迷宫方块,并获取地图中的所有物品,然后到达终点方块。 单独的端块具有不同的颜色。 :red_exclamation_mark: 游戏何时结束? 您的鼠标指针触及该块。 您的鼠标指针离开了带有白色背景的迷宫区域。 未能获得舞台上的所有物品。 系统错误。
2024-05-22 11:05:25 53.16MB community web-app game-development society
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Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.
2024-05-16 20:56:51 4.52MB ios game
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Key Features Get into the Augmented Reality (AR) bandwagon by creating a Pokemon Go like game from scratch Use the latest Unity 5.X VR SDK and create pro-level AR games Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Book Description Have you been bitten by the Pokemon Go bug yet? If yes, then this is the right book for you. Location-based AR games have been around for a few years. They have struggled to gain popularity until just recently with the monumental release of Pokemon Go. Now, with the explosive popularity of the genre, novice and experienced developers alike will be rushing to publish an app that will be the next trend in mobile games. If you are keen on developing a VR game with the latest Unity 5.X toolkit, then this is the right book for you. The genre of location-based AR games introduces a new platform and technical challenges. This book will simplify those challenges and broaden the appeal of the genre to even casual novice game developers. In this book, you will go on a journey through building a fictional location-based AR game that addresses the core technical concepts such as: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services and several other general useful Unity tips. Rounding out, the technical material will open a discussion of further development that will present a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. What you will learn Build a location-based AR game called Foodie Go Animate a players avatar around a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to persist inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other general enhancements to the game Table of Contents Chapter 1. Getting Started Chapter 2. Mapping the Player's Location Chapter 3. Making the Avatar Chapter 4. Spawning the Catch Chapter 5. Catching the Prey in AR Chapter 6. Storing the Catch Chapter 7. Creating the AR World Chapter 8. Interacting with an AR World Chapter 9. Finishing the Game Chapter 10. Troubleshooting
2024-05-16 20:55:21 9.48MB Augmented Reality
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple’s latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple’s Sprite Kit framework for game development, as well as significant updates to existing material. You’ll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Filled with examples Best practices for optimizing your code and delivering great user experiences What data persistence is, and why it’s important Get started with building cool, crisp user interfaces What and how to use Table Views How to draw to the screen using Core Graphics What geo app development features the new iOS brings to the iPhone How to get your app to work with iCloud and more Who this book is for This book is for aspiring iPhone app developers, new to the iOS SDK. Some prior experience with Objective-C is recommended but not required. Table of Contents Chapter 1: Welcome to the Jungle Chapter 2: Appeasing the Tiki Gods Chapter 3: Handling Basic Interaction Chapter 4: More User Interface Fun Chapter 5: Autorotation and Autosizing Chapter 6: Multiview Applications Chapter 7: Tab Bars and Pickers Chapter 8: Introduction to Table Views Chapter 9: Navigation Controllers and Table Views Chapter 10: Collection View Chapter 11: iPad Considerations Chapter 12: Application Settings and User Defaults Chapter 13: Basic Data Persistence Chapter 14: Documents and iCloud Chapter 15: Grand Central Dispatch, Background Processing, and You Chapter 16: Drawing with Core Graphics Chapter 17: Getting Started with Sprite Kit Chapter 18: Taps, Touches, and Gestures Chapter 19: Where Am I? Finding Your Way with Core Location and Map Kit Chapter 20: Whee! Gyro and Accelerometer! Chapter 21: The Camera and Photo Library Chapter 22: Application Localization Book Details Title: Beginning iOS 7 Development: Exploring the iOS SDK Author: David Mark, Fredrik Olsson, Jack Nutting, Jeff LaMarche Length: 720 pages Edition: 1 Language: English Publisher: Apress Publication Date: 2014-03-19 ISBN-10: 143026022X ISBN-13: 9781430260226
2024-05-16 20:46:13 20.15MB iOS
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