一本原版的英文书,很实用的工程应用数学,不错的学习帮手
2021-10-18 11:00:53 21.48MB Math
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pytransform3d 一个用于在三个维度上进行转换的Python库。 该库侧重于可读性和调试,而不是计算效率。 如果要从库中高效地实现某些功能,则可以轻松提取相关代码并以您选择的语言更有效地实现它。 该库通过其核心库Numpy,Scipy和Matplotlib与很好地集成在一起。 我们依靠线性代数,并依靠提供绘图功能。 如果要从现有转换图自动计算新转换,请使用 。 当我们进行转换时,通常会合并由专有和开源软件组成的异构软件系统。 例如,假设您要将人类演示的轨迹转移到机器人。 可以从RGB-D相机测量人体轨迹,将其与附着在人体上的IMU传感器融合在一起,然后通过逆向运动学将其转换为关节角度。 这涉及至少三个不同的软件系统,这些软件系统都可能使用不同的转换约定。 有时甚至一个软件也使用不止一种约定。 以下方面对于在具有异构且通常不兼容的软件的系统中进行胶合和调试转换至关重要:
2021-10-17 19:30:24 6.23MB python transformations mathematics Python
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Basics of Linear Algebra for Machine Learning: Discover the Mathematical Language of Data in Python By 作者: Jason Brownlee Pub Date: 2018 ISBN: n/a Pages: 212 Language: English Format: PDF Linear algebra is a pillar of machine learning. You cannot develop a deep understanding and application of machine learning without it. In this new laser-focused Ebook written in the friendly Machine Learning Mastery style that you’re used to, you will finally cut through the equations, Greek letters, and confusion, and discover the topics in linear algebra that you need to know. Using clear explanations, standard Python libraries, and step-by-step tutorial lessons, you will discover what linear algebra is, the importance of linear algebra to machine learning, vector, and matrix operations, matrix factorization, principal component analysis, and much more. This book was designed to be a crash course in linear algebra for machine learning practitioners. Ideally, those with a background as a developer. This book was designed around major data structures, operations, and techniques in linear algebra that are directly relevant to machine learning algorithms. There are a lot of things you could learn about linear algebra, from theory to abstract concepts to APIs. My goal is to take you straight to developing an intuition for the elements you must understand with laser-focused tutorials. I designed the tutorials to focus on how to get things done with linear algebra. They give you the tools to both rapidly understand and apply each technique or operation. Each tutorial is designed to take you about one hour to read through and complete, excluding the extensions and further reading. You can choose to work through the lessons one per day, one per week, or at your own pace. I think momentum is critically important, and this book is intended to be read and used, not to sit idle. I would recommend picking a schedule and sticking to it. The tutorials are divided into five parts: Foundation. D
2021-10-07 19:01:35 1.19MB Mathematics
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這是華羅庚的老師Hardy所寫的 第十版應該是最新的版本 很少有
2021-10-05 13:09:41 4.99MB [Hardy G. H] A
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这本书帮助学生完成从纯粹的操纵性到严格的数学的过渡,其主题涵盖了基本集合论,领域(着重于实数),对三维几何的回顾以及线性空间的性质。
2021-09-27 12:51:21 1.53MB 数学
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Mathematics for 3D Game Programming&Computer Graphics
2021-09-26 09:01:11 8.39MB 3D Game
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利用mathematics,运用积分法和割圆法分别求π的近似值,绝对给力!
2021-09-25 23:42:53 495KB mathematics π近似值
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Mathematics for 3D Game Programming and Computer Graphics (Third Edition) pdf document by Eric Lengyel
2021-09-22 01:21:23 8.39MB graphics
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Cambridge International Examinations (CIE) Advanced Level Mathematics has been created especially for the new CIE mathematics syllabus. There is one book corresponding to each syllabus unit, exceptthat units P2 and P3 are contained in a single book. This book covers the first Pure Mathematics unit,
2021-09-19 19:17:00 5.91MB xpdf
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作者:Anderson, Ian 出版社:Springer 类别:Mathematics 类别:Discrete Mathematics 类别:Computer Science 丛书系列:Springer Undergraduate Mathematics Series 出版时间:December 2000 语言:English 页数:200 格式:pdf
2021-09-18 18:33:17 6.67MB 离散数学 discrete mathematics
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