D3D三层Texture纹理经像素着色器实现渲染YUV420P全工程源码,VS2013编译通过。修正了画质问题。运行前确保安装了DirectX9.
2019-12-21 20:42:21 16.58MB D3D HLSL
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2019-12-21 20:39:46 30.95MB graphics
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使用c++与pcl点云库实现点云数据按照高程设置颜色进行渲染,里面包括pcl1.8属性表,点云数据与源码,如果已经配置pcl点云库,下载后可以运行。没有配置pcl点云库没有任何影响,主要是按高程对点云设置r,g,b颜色值而已。
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一键AO 白模渲染 脚本插件,可以用来后期PS叠加以增加结构线等细节,点击即可渲染
2019-12-21 20:28:28 5KB 一键AO 白模渲染 脚本插件
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《Ray Tracing in One Weekend》Peter Shirley 的书2016版,非常好的光线追踪入门教材,包括 pdf 文件以及两份 c++源码
2019-12-21 20:27:33 5.77MB Raytracing 光线追踪 离线渲染
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采用d3d的texture渲染YUV420,使用了shader
2019-12-21 20:26:22 16.62MB d3d texture
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直接通过打开max,运行脚本,一键渲染AO
2019-12-21 20:24:56 10KB 一键渲染AO
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ogre 渲染系统分析,非常不错的资料,讲的很详细
2019-12-21 20:22:28 538KB ogre 渲染
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opengl渲染到纹理技术,RendertoaTexture很好的例子
2019-12-21 20:19:11 134KB opengl texture render
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地形生成程序 地形渲染DEMO LOD 合适初学者
2019-12-21 20:15:51 3.73MB 地形
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