与《代码大全》齐名的经典著作. 揭示微软成功的技术奥秘.. C语言高手的秘籍... ...... 这是网上的一个中文版本(不是pdf扫描版本,一般文件比较小)... 我只是把整理一下... 如果不是大家想要,请别见怪... 目录 序 ……………………………………………………………………………… Ⅰ 某些背景 ……………………………………………………………………… Ⅲ 命名约定 ……………………………………………………………………… Ⅳ 引 言 ………………………………………………………………………… Ⅵ 第1章 假想的编译程序 …………………………………………………… 1 第2章 自己设计并使用断言 ……………………………………………… 8 第3章 为子系统设防 ……………………………………………………… 31 第4章 对程序进行逐条跟踪 ……………………………………………… 53 第5章 糖果机界面 ………………………………………………………… 60 第6章 风险事业 …………………………………………………………… 75 第7章 编码中的假象 ……………………………………………………… 98 第8章 剩下的就是态度问题 ……………………………………………… 115 后 记 走向何方 …………………………………………………………… 129 附录A 编码检查表 …………………………………………………………… 130 附录B 内存登录例程 ………………………………………………………… 133 附录C 练习答案 ……………………………………………………………… 140 参考文献 ……………………………………………………………………… 160
2022-03-11 10:20:58 1.39MB 编写高质量C语言代码
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这本是游戏编程精粹三,还挺不错的,当然,如果喜欢的话请购买正版
2022-02-27 15:29:58 9.75MB 游戏编程精粹中文版
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源代码为游戏编程精粹7的全部光盘代码 如果需要次系列的电子书或代码 可以到本人的其他资源中找
2022-01-03 21:34:54 25.58MB 源代码 c++ 电子书 人工智能
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游戏编程精粹7-AI章节源码,所有章节的资源过大,分开上传了
2022-01-03 21:22:49 3.41MB 游戏编程精粹 人工智能 AI 游戏
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Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains about 50 new gems displaying the most recent and innovative techniques in graphics programming. Includes new gems on ellipses, splines, Bezier curves, and ray tracing. Disk included contains source code from all five volumes and is available in both IBM and Macintosh versions.
2021-12-30 16:46:46 121.71MB 图形精粹
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CruiseYoung提供的带有详细书签的电子书籍目录 http://blog.csdn.net/fksec/article/details/7888251 该资料是《游戏编程精粹8》一书的随书光盘代码:共两部分,这是第1部分 游戏编程精粹8 基本信息 中文名: 游戏编程精粹8 原名: Game Programming Gems 8 作者: Adam Lake 图书分类: 软件 资源格式: PDF 版本: 插图版 出版社: Course Technology 书号: 1584507020 发行时间: 2010年03月01日 地区: 美国 语言: 英文 内容简介 本书为《Game Programming Gems》系列的第八卷。在这一版当中,我们将广泛地探讨重要的实时图形方面,如Larrabee, PlayStation 3, 以及DirectX 11计算着色器。此外在本书中,处在第一线的业内顶级开发商如:Blizzard,id, Bizarre Creations, Nexon,以及Intel's Advanced Visual Computing group,还分享了他们如何以最佳的方式利用图形硬件为游戏创建高品质视觉效果的真知灼见。 目录 Face -15 Contents -12 Preface -6 Contributors -1 Section 1 Graphics 1 Introduction 1 1.1 Fast Font Rendering with Instancing 3 1.2 Principles and Practice of Screen Space Ambient Occlusion 12 1.3 Multi-Resolution Deferred Shading 32 1.4 View Frustum Culling of Catmull-Clark Patches in DirectX 11 39 1.5 Ambient Occlusion Using DirectX Compute Shader 50 1.6 Eye-View Pixel Anti-Aliasing for Irregular Shadow Mapping 74 1.7 Overlapped Execution on Programmable Graphics Hardware 90 1.8 Techniques for Effective Vertex and Fragment Shading on the SPUs 101 Section 2 Physics and Animation 119 Introduction 119 2.1 A Versatile and Interactive Anatomical Human Face Model 121 2.2 Curved Paths for Seamless Character Animation 132 2.3 Non-Iterative, Closed-Form, Inverse Kinematic Chain Solver (NCF IK) 141 2.4 Particle Swarm Optimization for Game Programming 152 2.5 Improved Numerical Integration with Analytical Techniques 168 2.6 What a Drag: Modeling Realistic Three-Dimensional Air and Fluid Resistance 183 2.7 Application of Quasi-Fluid Dynamics for Arbitrary Closed Meshes 194 2.8 Approximate Convex Decomposition for Real-Time Collision Detection 202 Section 3 AI 211 Introduction 211 3.1 AI Level of Detail for Really Large Worlds 213 3.2 A Pattern-Based Approach to Modular AI for Games 232 3.3 Automated Navigation Mesh Generation Using Advanced Growth-Based Techniques 244 3.4 A Practical Spatial Architecture for Animal and Agent Navigation 256 3.5 Applying Control Theory to Game AI and Physics 264 3.6 Adaptive Tactic Selection in First-Person Shooter (FPS) Games 279 3.7 Embracing Chaos Theory: Generating Apparent Unpredictability through Deterministic Systems 288 3.8 Needs-Based AI 302 3.9 A Framework for Emotional Digital Actors 312 3.10 Scalable Dialog Authoring 323 3.11 Graph-Based Data Mining for Player Trace Analysis in MMORPGs 335 Section 4 General Programming 353 Introduction 353 4.1 Fast-IsA 355 4.2 Registered Variables 363 4.3 Efficient and Scalable Multi-Core Programming 373 4.4 Game Optimization through the Lens of Memory and Data Access 385 4.5 Stack Allocation 393 4.6 Design and Implementation of an In-Game Memory Profiler 402 4.7 A More Informative Error Log Generator 409 4.8 Code Coverage for QA 416 4.9 Domain-Specific Languages in Game Engines 428 4.10 A Flexible User Interface Layout System for Divergent Environments 442 4.11 Road Creation for Projectable Terrain Meshes 453 4.12 Developing for Digital Drawing Tablets 462 4.13 Creating a Multi-Threaded Actor-Based Architecture Using Intel® Threading Building Blocks 473 Section 5 Networking and Multiplayer 485 Introduction 485 5.1 Secure Channel Communication 487 5.2 Social Networks in Games: Playing with Your Facebook Friends 498 5.3 Asynchronous I/O for Scalable Game Servers 506 5.4 Introduction to 3D Streaming Technology in Massively Multiplayer Online Games 514 Section 6 Audio 539 Introduction 539 6.1 A Practical DSP Radio Effect 542 6.2 Empowering Your Audio Team with a Great Engine 553 6.3 Real-Time Sound Synthesis for Rigid Bodies 563 Section 7 General Purpose Computing on GPUs 573 Introduction 573 7.1 Using Heterogeneous Parallel Architectures with OpenCL 575 7.2 PhysX GPU Rigid Bodies in Batman: Arkham Asylum 590 7.3 Fast GPU Fluid Simulation in PhysX 602 Index 616 A 616 B 616 C 617 D 618 E 618 F 619 G 619 H 619 I 619 J 620 K 620 L 620 M 620 N 621 O 622 P 622 Q 623 R 623 S 623 T 624 U 625 V 625 W 625 X 625 Y 625 Z 625
2021-12-26 23:29:30 90MB 游戏编程精粹 Game Programming Gems
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游戏编程精粹6,压缩包文件,资源总大小:64.1MB,欢迎下载
2021-12-26 21:21:17 64.18MB 游戏精粹
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游戏编程精粹1
2021-12-19 17:07:47 52.65MB 游戏编程精粹1
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游戏编程精粹1,其它游戏开发资源与进销存开发资源以及数据库开发资源将会陆续上传
2021-12-19 17:05:06 31.77MB 游戏编程
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源代码为游戏编程精粹6的全部光盘代码 如果需要次系列的电子书或代码 可以到本人的其他资源中找
2021-11-17 11:57:54 91.71MB 源代码 编程 c++ 程序
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